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SmackDown vs. RAW 2006 Shipped!
January 01, 2006 - Source: ProWrestlingGames.com

THQ announced that WWE SmackDown vs. Raw 2006, the latest in the hit wrestling franchise, is now shipping to North American retailers.

Developed by Yuke's in Japan, WWE SmackDown vs. RAW 2006 includes updated Fighting and Stamina systems, improved graphics, integrated motion capture technology and authentic Superstar voiceovers. The game includes a roster filled with new WWE Legends, updated gameplay modes and 100 different match types, including Buried Alive, Fulfill Your Fantasy and a Bar Brawl backstage area.

WWE SmackDown vs. RAW 2006 Full Review
Credit: ProWrestlingGames.com

With the disappointment of Smackdown vs. Raw, one can only ask of Smackdown vs. Raw 2006, is it truly the “best” wrestling game ever created? Of course, my opinion doesn’t count, but when you put many opinions together and create one voice of opinions, then you have to agree. Smackdown vs. Raw 2006 by far is probably the best wrestling game ever created but I’m not going to expect “2006” to hold that record for long. With the PS3 coming out soon, one can pretty much assume that the next installment will be on the new console (just a rumor, not a confirmed fact).

Graphics: 5 *****
The graphics are stunning…literally. Some of the best graphics I have seen produced from any game, not just wrestling games.

Gameplay: 5 *****
Definitely good; of course all things have flaws but it’s not like its earth shattering. Just a few AI flaws but nothing much after that I can say.

Create A Wrestler: 4 ****
Not much you can really say for this other than that its pretty good, improved certainly over last years game.

Create An Entrance: 4 ****
It is somewhat lacking, but when it’s the first time to be implemented in a game, you can tend expect too much out of it when you shouldn’t, look for the next SdvsRaw installment to have better features.

GM Mode: 3 ***
It’s ok. Many have considered this feature a grave disappointment but like I said, people tend to expect too much out of new features. I haven’t played it a whole bunch because of my busy schedule, but it’s almost like Extreme Warfare Revenge but certainly not as in-depth.

Season: 3 ***
Certainly a disappointment for me; the “character specific” storylines were like only one month in length on the whole season and then went back to the pre-made season and it was literally the same for every character. THQ/Yukes really ought to go back and have a 2-year season like they had on “Here Comes The Pain” (I believe it was that game that had the 2 year season). However, I did love enormous amount of cut scenes and the voiceovers were great.

Online Mode: 3 ***
Humph! Still got them cheaters and there is a very long list that has been compiled at a certain “FAQ site.” They have a very big list of people to avoid on the online mode and it has certainly grown into a bigger database.

After all my adding, division, and other nonsense, I finally can get a final grade for the game. Man, am I glad I took that Algebra II class just to know how to add and divide.

Final Score: 4 of 5 ****

WWE SmackDown vs. RAW 2006 Cheats!
Credit: ProWrestlingGames.com

Unlockable: Carlito T-Shirt
you must win the Challenge Mode Amateur trophy.

Unlockable: Hardcore Championship Belt
you must win the Challenge Mode Legend trophy.

Unlockable: The Million Dollar Championship Belt
You must win the Challenge Mode Legend trophy.

Unlockable: Batista Figure
You must win the 100 Wins trophy.

Unlockable: The Rock
You must complete the Smackdown Storyline.

Unlockable: Steve Austin
You must finish the Raw Storyline.

Unlockable: Cena Baseball Jersey
You must acquire the Rising Star Trophy.

Unlockable: Sledgehammer
You must win the Bar Brawl trophy.

Unlockable: Tiger Skin Rug
You must win the Undertaker Urn trophy.

Unlockable: Jimmy Hart Megaphone
You must unlock Jimmy Hart.

Unlockable Trophy List
Tough Enough Trophy ... Win 10 matches with a custom wrestler.

Match Veteran Trophy ... Play each type of match in exhibition.

100 Wins Trophy ... Accrue 100 wins.

Amateur Challenge Trophy ... Clear all Amateur Level challenges.

Rising Star Trophy ... Clear all Rising Star challenges.

WWE Superstar Trophy ... Clear all WWE Superstar challenges.

WWE Legend Trophy ... Clear all WWE Legend challenges.

WWE Challenge Trophy ... Clear all of the pre-set challenges.

Legend Killer Trophy ... Rank first in the Legend Battle Royale (season mode).

Undertaker's Urn Trophy ... Beat The Undertaker in the Buried Alive match (season mode).

Royal Rumble Trophy ... Rank first in the Royal Rumble (season mode).

Elimination Chamber Trophy ... Clear the elimination chamber match on legend difficulty.

Bar Room Brawl Trophy ... Succesfully win the Bar Room Brawl (season mode).

Unlockable: ECW One Night Stand
Complete the second set of Challenges in Challenge Mode.

Unlockable: Wrestlemania 9 Arena
Finish all the Superstar Challenges.

Unlockable: Wrestle Mania 21
Complete the first set of Challenges in Challenge Mode.

Unlockable: Torrie Wilson as a Manager
Finish the "Torrie's Contract" storyline.

Unlockable Collect A Diva Trophy
Unlock both Torrie Wilson's and Trish Stratus' contracts in the Season Mode. Locate Trish in a Ladder Match with Eugene vs. Edge and Christian. Locate Torrie in the Ironman Match vs JBL.


Hint: CAW Farming
Create a CAW that is a super heavyweight and get his attributes as high as you can (playing season mode once should do it). Then go to the CAW menu and copy him. Go into the copied CAW's profile and change his weight to DIVA weight and continue to exit.

Exit the CAW by going to continue but don’t save. All the experience points from the copied CAW will be remove from that CAW and placed back in your experience pool. This will give you a ton of experience points and can be done over and over.

Hint: Hidden Stage Enders
Casket Ender
Stock one finisher point and fill the momentum bar to max. Irish whip the opponent onto the casket (he should be sitting or leaning on it). Press L1 and the casket move will execute automatically.

Parking Lot Ender
Stock one finisher point and fill the momentum bar to max. Grab your opponent and punch him once in order to allow you to walk while holding the opponent by the hair. While in this stance, move to the limo's back door and press CIRCLE while the joystick is neutral. This puts your opponent into the limousine. Move your wrestler to the blue van and enter it, resulting in this special ender.

WrestleMania 21 Hands-On
 
It's been a while since Xbox wrestling fans have had something to cheer. That may change this March when THQ and Studio Gigante release WWE WrestleMania 21 exclusively on Xbox. Featuring 45 superstars, more than 20 arenas, a story-driven career mode, and superb graphics, WrestleMania 21 has quite a lot going for it. While I've had the opportunity to enlighten readers about many of WM21's features, this is my first chance to talk about the gameplay experience itself.

The pro reversal system at its core is nothing new. The triggers are used to counter strikes or grapples, but the Pro Reversal system has taken things a step further. Just about every move has a unique counter, meaning that there are more than 200 reversal animations. Quite frankly, it's a sweet display during a match. In the latest build, new reversal icons have been implemented to flash on screen during the moment you can reverse a move. It's much clearer now -- as opposed to earlier builds -- how long you have to reverse a move. Some moves are literally as quick as the blink of an eye, while others keep the reversal icon up for several seconds. The two higher difficulties remove the visual cue, minimizing reversals.

The control system is pretty simple, allowing for four types of grapples using just two of the face buttons (by either tapping or holding A or B). Because the controls are so easy, it doesn't take long before you can star pulling off just about any move in your superstar's repertoire. The majority of signature moves from each star can be found along with two different finishers, which can be engaged by hitting A and B when your Heat Meter is full.

There's a lot of good to be found in WM21. All of the standard weapons, such as crowbars and chairs can be pulled from under the apron along with numerous other tools of the trade, which can be purchased at the Superstore with cash earned from victories. There are several different rope moves and rope physics are pretty solid, creating a greater sense of realism than the Raw series. Perhaps the biggest aid is the graphics, which rival anything seen in previously wrestlers. The lighting helps characterize each arena, the blood drenches clothing, even hair. There are realistic facial expressions, and excellent animations, some of which continue to surprise me.

For all of its good, there are still some trouble spots for WM21. Currently the wrestler AI is a mixture of good and bad, with the CPU making some wise and aggressive decisions at times, but in other instances acting like Forrest Gump on a slow day. That's stuff that can and should be fixed well before release. There are still minor graphical glitches and touches of slowdown when more than two wrestlers are in the ring, but again, these are the types of things addressed in the final months of development.

Authenticity is a vital aspect of any WWE game and WM21 is certainly aiming to nail the entrances, look, and mannerisms of each wrestler. The finishing moves have a bit more flair than seen in earlier videos and appear to have a tad more impact than before. Though WrestleMania's roster may be a little slimmer than its PS2 counterpart, there's still a good selection of superstars that should put a smile on a few faces. Hell, they've got Eugene, and that's a bit unexpected and certainly welcome.

Outside the ring, WM21 offers a career mode where you can take a created superstar and raise them for newbie to World Champ. Unlike the chaotic and somewhat senseless Raw 2 career mode, WM21 is heavily scripted. Think of it more like Def Jam: Fight for NY (that's a good thing), which very deliberate cut-scenes, and specific rivalries that blossom through the course of play. It doesn't hurt that the superstars all lend their voices to make the locker room chatter all the more believable.

WM21 has two months to go before release and judging by the most recent build, Studio Gigante is going to be fine-tuning this grappler until the last possible moment. The basics are all there -- great counter system, awesome graphics, realistic models, intuitive controls, online play -- but there's still work to be done. Expect to have authentic music for the majority of superstars, plus commentary from Jerry Lawler, when the final product hits store shelves. The sound, among several other elements, isn't quite optimized at this point, but again, Studio Gigante has the ground work. If it can smooth out the rough edges, WrestleMania 21 should give fans exactly what they want.